![]() ![]() ![]() Every few feet a dessicated body peeks up from the blasted sand and, if it is in the mood, assaults me. I am in a desert, bleak, dismal, and new to me. Because there’s always somewhere new to go. I end up back at my corpse only after my wanderings have brought me around again. This is Torchlight II, but Torchlight is gone, and every step I take is a new one. But listen: I got lost in Torchlight, and in Torchlight, and now what few anchor points I have are gone. It was destroyed by the Alchemist, a threat I may or may not be intended to remember. But Torchlight–the town from which the first game took its name and essence–is gone. If I had to make a guess at the story so far, I would say that I am rescuing Pokémon from a threat I can’t identify. Clicking on a person with a question mark above their head.īecause the game’s action doesn’t pause during these moments, at this point my ability to understand the story depends largely on the store of patience I have for reading text while being battered by zombies. Killing something, often in a dungeon, andģ. ![]() Clicking on a person with an exclamation point above their headĢ. I feel like I am being a poor gamer, or a poor reader, or both Torchlight II’s quest and storytelling system is functionally identical to that of World of Warcraft, in that it involves for the most partġ. I have been playing for some hours now–and I don’t really know how many, maybe four, maybe sixteen Steam’s clock is confused–and I don’t think I know what is going on. ![]()
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